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Prisma Character Concept

This is my take on a colorful, paint-themed character I call Prisma, done in Blizzard's Overwatch style. I took some inspiration from Afropunk styles, specifically the vibrancy and uniqueness of the fashion. I was aiming for a more fleshed out project where I could add more personality into the character, and show more of my process.
I really learned a lot with this project while I was studying the various Blizzard artists. I'm glad I put in the time to get to know it!!

Finished Turnaround. I wanted a warm and bubbly character that was literally and figuratively full of color!

Finished Turnaround. I wanted a warm and bubbly character that was literally and figuratively full of color!

I put together a little "timeline" of my steps to making the character.

I put together a little "timeline" of my steps to making the character.

Finished sketch layer with front and back view. One of my favorite parts of the process!

Finished sketch layer with front and back view. One of my favorite parts of the process!

Simple emotion explorations. I wanted to show a playful, warm, and inviting character!

Simple emotion explorations. I wanted to show a playful, warm, and inviting character!

Some quick Iteration explorations with color. I Wanted to get a very general feel of the shapes and depth. The Render became more refined based on the foundational ideas.
Ended up using most of the 3rd sketch based on the sci-fi elements.

Some quick Iteration explorations with color. I Wanted to get a very general feel of the shapes and depth. The Render became more refined based on the foundational ideas.
Ended up using most of the 3rd sketch based on the sci-fi elements.

An example on how I structured the quick iterations.

An example on how I structured the quick iterations.